Design of an interactive system for monitoring pregnancy at home

From January 2012 to October 2012, I worked as an Interaction Design Engineer for SEBAN (Smart Energy Body Area Networks) for Pregnancy Monitoring, in the Designed Intelligence Group (TU/e, Eindhoven, Netherlands) in collaboration with the Mixed Signal Microelectronics (MSM) and Signal Processing Systems (SPS) Groups (TU/e), Philips Research, IMEC Holst Center and Maxima Medical Center.Continue reading “Design of an interactive system for monitoring pregnancy at home”

Mimo: A non-pharmacological solution for comforting preterm neonates

Preterm neonates often suffer from pain, distress and discomfort during the first weeks of their lives. While residing in special Neonatal Intensive Care Units (NICUs) that are designed for optimal care, they are subject to numerous interventions ranging from a simple diaper change to surgery. Although pharmacological pain treatment often is available, it cannot alwaysContinue reading “Mimo: A non-pharmacological solution for comforting preterm neonates”

Moneypenny: A speech-centric interface for drivers

The objective of this project was to design a speech-centric interface for a smartphone application that helps drivers communicate and stay up to date while driving. MoneyPenny is an application for Android using a natural language interface, serving as your “secretary”. Reading your e-mails to you or the news, or informing you about your appointments.Continue reading “Moneypenny: A speech-centric interface for drivers”

Fix the Weather: A small interactive game case

Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to combine a simple idea with a not-so-conventional input for a computer game. The idea wasContinue reading “Fix the Weather: A small interactive game case”

Video Prototyping: The MatchMaker case study

What if you could evaluate a system with users without getting into costly and lengthy field testing? In this case study we tried to compare user evaluation based on video prototypes of a system versus actual field testing of the system. Our study concerned the use of video prototyping as an early design technique for surveyingContinue reading “Video Prototyping: The MatchMaker case study”

Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part in the brainstorming sessions and the interviews with users and created some first paper prototypesContinue reading “Gezellig”

Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however I wanted. It took me quite a while to decide what game I would reallyContinue reading “Trapped in the Sketchbook: 2D Platform game & level editor development”