Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part in the brainstorming sessions and the interviews with users and created some first paper prototypesContinue reading “Gezellig”

Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however I wanted. It took me quite a while to decide what game I would reallyContinue reading “Trapped in the Sketchbook: 2D Platform game & level editor development”