A Match-3 Game Design Concept

This was a fun design concept for a match-3 mobile game! This project in keywords: Mobile UI Design, Game Design, Visual Design, UX      

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A Match-3 Game Design Concept

This was a fun design concept for a match-3 mobile game! This project in keywords: Mobile UI Design, Game Design, Visual Design, UX      

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SAS Scandinavian Airlines

Since March 2013 I work as an Interaction & UX Designer at SAS Scandinavian Airlines. Doing interaction & UX design for an airline company is exactly as interesting as it sounds! It entails designing for one of the biggest e-commerce & m-commerce

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SAS Scandinavian Airlines

Since March 2013 I work as an Interaction & UX Designer at SAS Scandinavian Airlines. Doing interaction & UX design for an airline company is exactly as interesting as it sounds! It entails designing for one of the biggest e-commerce & m-commerce

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SAS/ Digital 360 Program – Digital Transformation

In October 2014 we, at the Digital Experience team started working on the Digital 360 Program for SAS after long months of preparation, discussions and anticipation.The Digital 360 Program aims at transforming the digital face of SAS throughout all the digital

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SAS/ Digital 360 Program – Digital Transformation

In October 2014 we, at the Digital Experience team started working on the Digital 360 Program for SAS after long months of preparation, discussions and anticipation.The Digital 360 Program aims at transforming the digital face of SAS throughout all the digital

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SAS / Car reservation flow

SAS is not just about flights; SAS wants to make travel easier for Scandinavia’s frequent travelers. Offering ancillary services to our customers is one of the key business strategies that SAS invests more and more. SAS has been offering negotiated

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SAS / Car reservation flow

SAS is not just about flights; SAS wants to make travel easier for Scandinavia’s frequent travelers. Offering ancillary services to our customers is one of the key business strategies that SAS invests more and more. SAS has been offering negotiated

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SAS / Check – in Kiosks Redesign

This is the touch screen of a SAS check-in kiosk. The check-in flow and UI for the kiosks at the airports is old. Very old! Notice that button that gives a hint to the user to “Touch the screen” in order to

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SAS / Check – in Kiosks Redesign

This is the touch screen of a SAS check-in kiosk. The check-in flow and UI for the kiosks at the airports is old. Very old! Notice that button that gives a hint to the user to “Touch the screen” in order to

/ One Comment

SAS / Mobile website

SAS used to have a mobile website since the early WAP times. And its design was exactly that; early ’00s plain HTML. In spring 2013, SAS released their first dedicated transactional apps for Android and iPhone. It was time for

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SAS / Mobile website

SAS used to have a mobile website since the early WAP times. And its design was exactly that; early ’00s plain HTML. In spring 2013, SAS released their first dedicated transactional apps for Android and iPhone. It was time for

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Design case: Mobile UI Redesign of Defender’s Quest desktop game

The goal of this design case was to redesign the interface of the PC game “Defender’s Quest: Valley of the Forgotten” so that it works on a smartphone device with a limited screen size. I experimented on redesigning the combat screen and the functionality connected to it. This

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Design case: Mobile UI Redesign of Defender’s Quest desktop game

The goal of this design case was to redesign the interface of the PC game “Defender’s Quest: Valley of the Forgotten” so that it works on a smartphone device with a limited screen size. I experimented on redesigning the combat screen and the functionality connected to it. This

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Design of an interactive system for monitoring pregnancy at home

From January 2012 to October 2012, I worked as an Interaction Design Engineer for SEBAN (Smart Energy Body Area Networks) for Pregnancy Monitoring, in the Designed Intelligence Group (TU/e, Eindhoven, Netherlands) in collaboration with the Mixed Signal Microelectronics (MSM) and

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Design of an interactive system for monitoring pregnancy at home

From January 2012 to October 2012, I worked as an Interaction Design Engineer for SEBAN (Smart Energy Body Area Networks) for Pregnancy Monitoring, in the Designed Intelligence Group (TU/e, Eindhoven, Netherlands) in collaboration with the Mixed Signal Microelectronics (MSM) and

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Mimo: A non-pharmacological solution for comforting preterm neonates

Preterm neonates often suffer from pain, distress and discomfort during the first weeks of their lives. While residing in special Neonatal Intensive Care Units (NICUs) that are designed for optimal care, they are subject to numerous interventions ranging from a

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Mimo: A non-pharmacological solution for comforting preterm neonates

Preterm neonates often suffer from pain, distress and discomfort during the first weeks of their lives. While residing in special Neonatal Intensive Care Units (NICUs) that are designed for optimal care, they are subject to numerous interventions ranging from a

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Moneypenny: A speech-centric interface for drivers

The objective of this project was to design a speech-centric interface for a smartphone application that helps drivers communicate and stay up to date while driving. MoneyPenny is an application for Android using a natural language interface, serving as your

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Moneypenny: A speech-centric interface for drivers

The objective of this project was to design a speech-centric interface for a smartphone application that helps drivers communicate and stay up to date while driving. MoneyPenny is an application for Android using a natural language interface, serving as your

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Fix the Weather: A small interactive game case

Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to

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Fix the Weather: A small interactive game case

Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to

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Video Prototyping: The MatchMaker case study

What if you could evaluate a system with users without getting into costly and lengthy field testing? In this case study we tried to compare user evaluation based on video prototypes of a system versus actual field testing of the

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Video Prototyping: The MatchMaker case study

What if you could evaluate a system with users without getting into costly and lengthy field testing? In this case study we tried to compare user evaluation based on video prototypes of a system versus actual field testing of the

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Interactive Cocktail Visualization

Has it ever happened to you, to be in a cocktail bar, read the cocktail catalogue again and again and not being able to remember or decide which cocktail you’d want to drink? Have you ever asked the bartender for

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Interactive Cocktail Visualization

Has it ever happened to you, to be in a cocktail bar, read the cocktail catalogue again and again and not being able to remember or decide which cocktail you’d want to drink? Have you ever asked the bartender for

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Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part

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Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part

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Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however

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Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however

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