Fix the Weather: A small interactive game case
Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to combine a simple idea with a not-so-conventional input for a computer game. The idea was that the player would have to clear a miserable sky full of clouds in order to bring some sunshine to the screen and hopefully their mood as well! With a webcam input, the player would “intrude” the virtual game space and clear the sky by moving their body in front of the screen. When the player’s body “touched” a cloud, the cloud would go away, the sky would get clearer and the player would score points aiming to beat the high score in a limited amount of time.
In order to test the concept and how interesting the interaction would be for the users, we conducted a test with a lo-fi paper prototype (see video  below). The users really enjoyed this first prototype and felt like they were in charge of improving the weather.
Based on the feedback we got from the test participants, we created a working prototype of the game written in Processing combined with OpenCV library for real-time computer vision. The beta version of the game was tested again with users (see video ) and their feedback was used to improve the game for its final version.
This project in keywords:
Game design, Processing, OpenCV, paper prototyping, user evaluation, brainstorming
What I did:
In this project I participated in the initial brainstorming as well as creating the lo-fi paper prototype and design the testing method. I also took part in every stage of the user evaluation.
Evaluating the concept of the game with a paper prototype! 
Evaluating the beta of the game! 
Stan Ackerman’s Institute – User System Interaction, Eindhoven, The Netherlands