Work at Stan Ackerman’s

Moneypenny: A speech-centric interface for drivers

The objective of this project was to design a speech-centric interface for a smartphone application that helps drivers communicate and stay up to date while driving. MoneyPenny is an application for Android using a natural language interface, serving as your

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Moneypenny: A speech-centric interface for drivers

The objective of this project was to design a speech-centric interface for a smartphone application that helps drivers communicate and stay up to date while driving. MoneyPenny is an application for Android using a natural language interface, serving as your

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Video Prototyping: The MatchMaker case study

What if you could evaluate a system with users without getting into costly and lengthy field testing? In this case study we tried to compare user evaluation based on video prototypes of a system versus actual field testing of the

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Video Prototyping: The MatchMaker case study

What if you could evaluate a system with users without getting into costly and lengthy field testing? In this case study we tried to compare user evaluation based on video prototypes of a system versus actual field testing of the

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Interactive Cocktail Visualization

Has it ever happened to you, to be in a cocktail bar, read the cocktail catalogue again and again and not being able to remember or decide which cocktail you’d want to drink? Have you ever asked the bartender for

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Interactive Cocktail Visualization

Has it ever happened to you, to be in a cocktail bar, read the cocktail catalogue again and again and not being able to remember or decide which cocktail you’d want to drink? Have you ever asked the bartender for

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Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part

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Gezellig

This project in keywords: iterative user-centered design, brainstorming, interviews, scenarios, sketching, prototyping, Wizard of Oz, user evaluation What I did: In this 2-week project I was involved in all phases of the design. In the first phase I took part

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