Game UX & Design

A Match-3 Game Design Concept

This was a fun design concept for a match-3 mobile game! This project in keywords: Mobile UI Design, Game Design, Visual Design, UX      

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A Match-3 Game Design Concept

This was a fun design concept for a match-3 mobile game! This project in keywords: Mobile UI Design, Game Design, Visual Design, UX      

/ No comments

Design case: Mobile UI Redesign of Defender’s Quest desktop game

The goal of this design case was to redesign the interface of the PC game “Defender’s Quest: Valley of the Forgotten” so that it works on a smartphone device with a limited screen size. I experimented on redesigning the combat screen and the functionality connected to it. This

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Design case: Mobile UI Redesign of Defender’s Quest desktop game

The goal of this design case was to redesign the interface of the PC game “Defender’s Quest: Valley of the Forgotten” so that it works on a smartphone device with a limited screen size. I experimented on redesigning the combat screen and the functionality connected to it. This

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Fix the Weather: A small interactive game case

Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to

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Fix the Weather: A small interactive game case

Fix the weather was a fast 1-week group project on Game Design. Our main goal was to create an interactive game with a sort of unconventional input. After brainstorming on different ways of interactions and game concepts, we decided to

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Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however

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Trapped in the Sketchbook: 2D Platform game & level editor development

I worked on my Diploma Thesis between March and June 2010. My goal was to create a computer video game with Microsoft’s XNA Game Studio. There was actually no plan or specific theme. I could do whatever I wanted, however

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